Creative Technology
Navigation through non-linear worlds and emerging technology.
Quest Headset Cinematic and Immersive Onboarding
Meta
February - June 2025
Now live on Quest headset, you can experience the fantastical Sci-Fi world we designed, developed, and delivered after almost half a year collaborating with our partners at Meta. Can't say much but these were projects that challenged us in the best kind of way to think through how tech informs design.
These are low-res previews from screen recordings.
Art and Democracy
Museum of Fine Arts - Boston, Massachusetts
November 2024
Art and politics have always been connected through history. In this exhibit, the MFA wanted to design an experience that would amplify the voices of visitors in what they believed to be representational of democracy leading up to the 2024 presidential election. We worked with the exhibition team to establish this installation that used a combination of AI and human review to ensure submitted entries were safe for the public while allowing critique of the current political climate. This moderation combination allowed for thousands of visitors to contribute to a collective art piece while maintaining the exhibit's integrity.
Wander: Unwind Your Mind
Argus
December 2022 - Present
I've worked on this project through the entirety of my career at Black Math. Originally starting a production assistant, I supported our creative producer and creative director in expanding the mini-games offered in the game. I developed badge awards and milestones based on player stats to incentivize players to return to the game to maintain the progress they were making toward healthy coping skills. As an associate producer, I have overseen UI/UX updates to provide in-app instructions to help guide players and maintained development updates to remove bugs while keeping it web + app store compliant.
WOO MINIMUSEUM: CONNECTION
August 2021 - April 2022
I researched, designed, produced, and hosted an interactive and immersive art exhibit as my senior capstone project. Each of the five installations were based on stories about acts of love during times of separation, unease, and distress. In addition to the installations I made, I also user tested with visitors to understand what they expect, their previous experiences with interactive or immersive exhibits, and what they thought could be improved.
CONTACT
LinkedIn: Hannah Goodsell
Twitter: WooMiniMuseum
Instagram: inkblot_and_coffee













